THE MT VOID
Mt. Holz Science Fiction Society
03/22/02 -- Vol. 20, No. 38

El Presidente: Mark Leeper, mleeper@optonline.net
The Power Behind El Pres: Evelyn Leeper, eleeper@optonline.net
Back issues at http://www.geocities.com/evelynleeper
All material copyright by author unless otherwise noted.

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Topics:
	Hugo Nominations Reminder
	Early Universe Oscillation (comments by Mark R. Leeper)
	Paradigms Lost (comments by Mark R. Leeper)
	ICE AGE (film review by Mark R. Leeper)

===================================================================

TOPIC: Hugo Nominations Reminder (comments by Evelyn C. Leeper)

Just a reminder--Hugo nominations for this year close March 31, 
2002.  Now that the MT VOID is no longer associated at all with 
any corporation, but is a personal fanzine, be reminded it is 
eligible for the Hugo.  [-ecl]

===================================================================

TOPIC: Early Universe Oscillation (comments by Mark R. Leeper)

A few months ago SCIENCE NEWS ran an article about measuring 
oscillations from the very early universe, the time just after the 
Big Bang.  This is almost literally the Sound from the Beginning 
of Time.  Articles on the subject may be found at:

    http://www.sciencedaily.com/releases/2001/05/010525071736.htm

    http://www.globaltechnoscan.com/30May-5June01/astrophysics.htm

Now another team has actually measured the sound from the last 
instants of time just before the Big Bang.  It is "Oops.  Uh-oh!"  
[-mrl]

===================================================================

TOPIC: Paradigms Lost (comments by Mark R. Leeper)

I am going to be talking about language this week but I would like 
to give an analogy to help the reader understand what I have to 
say.  Much of my career I worked with software development.  
Basically you are given a task that has to be done and bunches of 
people do it.  Maybe a new telephone switch has to be developed 
and a team of software engineers is given the task of doing it.  
One thing you very quickly discover happening in such an endeavor 
is that you need some action done and there is a system to track 
the request to have it done.  You have a "modification request" or 
MR.  Perhaps what you have requested requires that several actions 
be taken.  The original request still stands, but you have a 
series of sub-requests called "child MRs"  They can be broken into 
perhaps smaller tasks so child MRs may have their own child MRs. 

Eventually someone notes that the entire project of building the 
telephone switch can be described in a tree structure of 
modification requests.  You start out with a really big MR.  You 
write an MR saying "We need a telephone switch."  Well there is 
nobody who can just say "OK, here is your switch."  So you break 
that MR into smaller child MRs.  These are sub-requests.  You say 
things like "We need hardware to run this switch on."  You need 
the machinery that the switch will run on.  That is one sub-
request--one child MR.  We need the software, the computer 
programs, to run on the switch.  Then each of these MRs is broken 
into smaller requests.  And the request is broken up finer and 
finer.  You are making little ones out of big ones.  Eventually 
that gets down to "The opening screen has got to say 'hello.'"  
Now one guy can do that.  He takes the dialog that paints the 
opening screen and types into it "Hello."  Then he closes the MR.  
That request has been fulfilled.  He may have about eight MRs for 
this screen.  When he has filled all those requests and closed all 
the MRs, the screen is complete.  He can close the parent MR that 
asks for an opening screen.  This huge tree of requests starts 
shrinking as more and more of the requests are fulfilled.  Finally 
you can say yeah, we got the hardware and close that request.  
Yeah we got the software, we can close that request.  OK, the 
request that we have a telephone switch is now complete.  When the 
last MR is fulfilled and closed, you have your switch. 

You could even take it back more steps and have an MR from the 
Board of Directors to the President of the company saying we'd 
like you to run the company.  He could break that up into requests 
like "we have to get revenue."  Some descendent of that MR is "We 
need a telephone switch."  But the whole running of the company 
could be resolved into a tree of MRs. 

That was not how people originally thought of the task of running 
the company, but it is a way of thinking about it.  It is a 
"paradigm" to borrow a phrase from philosophy.  The whole 
constituent matter of the task of running the company comes down 
to a set, a huge tree, of requests.  That is one way of thinking 
about things.  My first supervisor at Burroughs way back thought 
that accounting was really what the company was all about.  I am 
not sure how he defended that belief, but that is where it all 
came from in his mind.  I think upper management is more likely to 
think of running the company in terms of accounting than in terms 
of MRs, but you could go either way with either paradigm.  The 
whole enchilada could be thought of with the accounting paradigm 
or the MR paradigm. 

Somebody once said that all wars are economic wars.  They can be 
seen that way.  They can be seen other ways.  The idea that all 
wars are economic in nature is an example of a paradigm for 
thinking about war.  Also conspiracy theories provide alternate 
paradigms for thinking about the world.  Everything that happens 
is the result of sinister manipulations by incredibly subtle 
Latvians.  You can see the world that way and it all seems to 
work.  Nobody can prove you wrong. 

But the point I am trying to get to is that language too has 
fallen under the sway of a paradigm.  We have taken one possible 
simple structure for a thought and said that is really all there 
is.  You identify a thing and you identify an action to associate 
with that thing.  We call the thought a sentence and it breaks 
into the subject and the predicate.  "I go to the store."  What is 
the thing?  Me.  What is the action?  Going to the store.  All of 
your thoughts get framed in terms of ordered pairs of things and 
actions. 

You stand in front of a waterfall.  What is your natural thought?  
"Beautiful."  That is what your mind and your sense of esthetics 
tells you.  It is a thought.  But it does not fit the standard 
model.  It is just a free-standing adjective.  Your English 
teacher cracks you on the knuckles and says that is not a complete 
sentence.  It didn't have all the information that was required.  
What should you be saying?  "That waterfall is beautiful."  What 
is the thing?  The waterfall.  What is it doing?  Being beautiful.  
In perfectly spoken language you force all of your thoughts into 
this confining structure.  At some level that may be the only way 
you can think.  It frames your entire thinking process.  A novel 
is just a catalog of objects and their actions.  Sentence 1:  What 
was the thing?  The times themselves.  What were they doing?  
Being the best of times and the worst of times.  We allow some 
limited variation in structure, but not much. 

Is this a good way to think?  Well each sentence has the 
predictable two pieces of information.  Certainly our minds' 
processing centers finds that a great simplifying assumption.  It 
knows what to pick out of the sentence.  Some poetry throws the 
standard format away and it makes it harder to understand because 
our minds are not used to it.  And a lot of incomplete sentences 
also do not convey the thought intended.  Read the Usenet if you 
doubt that.  But if you are standing next to somebody at a 
waterfall and that person says "beautiful," you can fill in the 
blanks reasonably well and assume he is talking about the 
waterfall and not the ground beneath your feet.  In a complete 
sentence you would know what he is saying is beautiful.  But the 
truth is that "beautiful" does seem to convey the information.  In 
fact "that waterfall is beautiful" does not have the same 
emotional impact.  It feels more distanced from the waterfall and 
less immediate.  What gives the statement "beautiful" its impact 
may well be that it differs from the standard paradigm and hence 
seems more sincere.  The speaker did not bother to form his 
emotion into a complete sentence, he just let the emotion out. 

In any case, we have made our bargain with language long ago.  
Most of our language will be forming our thoughts into ordered 
pairs of things and actions.  It does make some communication 
easier.  Is there a viable alternative?  None I can think of.  
About the closest is poetry.  Even that usually follows the thing 
and action paradigm but gives the poet license to express thoughts 
other ways. 

Perhaps there was another good alternative at one time.  But if 
there was we probably cannot reproduce it now.  It is lost to the 
past.  [-mrl]

===================================================================

TOPIC: ICE AGE (film review by Mark R. Leeper)

CAPSULE: During the Ice Age a sloth, a mammoth, and a saber-
toothed tiger join forces and go on a trek to return a human baby 
to its tribe.  The story is weak on logic, but the writing is 
warm and frequently laugh-out-loud funny.  Three-dimensional 
animation continues to improve from film to film.  The short 75-
minute length seems a little stingy.  Rating: 6 (0 to 10), high 
+1 (-4 to +4)

ICE AGE is set just when the title tells you it is set, the 
Pleistocene Era about 11,000 years ago.  There has been new 
interest in this period.  Why? As far as storytelling is 
concerned, filmmakers are probably sensing that the Age of 
Dinosaurs has been very much mined out.  Fresher and less 
familiar is the Pleistocene, with its own really weird animals.  
It is something like discovering a new age of brand new 
dinosaurs.  Television has brought us the British import WALKING 
WITH PREHISTORIC BEASTS that has shown viewers, many for the 
first time, the strange creatures of the recent prehistoric past.  
Now we have a comic animated film set in this era.

The great glacier is advancing and causing animals to migrate to 
warmer climates.  A mismatched group of Manfred the Mammoth, Sid 
the Sloth, and Diego the Sabertooth (voiced by Ray Romano, John 
Leguizamo, and Denis Leary respectively) find a human baby and go 
on a quest to return the baby to its parents.  The story of 
sacrifice for a human is a bit far-fetched (not to under-rate a 
surprising number of documented cases of elephant altruism), but 
the script is good-hearted and frequently darn funny.  The 
relationship of the strong hero and the uninvited and unwanted 
wise-cracking sidekick seems at times modeled on SHREK just as 
the relation of the shaggy beasts and the human baby will remind 
some of MONSTERS, INC.  Skillful animation of facial expression 
well-integrated with voice characterizations give real 
personality to the principal characters.  Manfred the Mammoth is 
outwardly as stolid as he is solid, but as the story progresses 
we see into his character.  The story is made marginally more 
believable as it progresses in that Manfred starts trusting 
humans and not knowing of the relationship between humans and 
mammoths.  The facial animation helps a lot as it does for Sid, a 
most un-sloth-like sloth.  He is active and curious.  Diego has 
his own agenda which this viewer knows but the trusting Manfred 
does not suspect.  The other major character is really just a 
background creature who just keeps showing up as a running gag.  
The squirrel-like thing with his acorn may be the funniest thing 
in the film.  There are some logic questions as to where he found 
an oak tree and why he is burying an acorn in a place he is 
migrating away from.

My reviews of animated films are getting a sort of sameness to 
them.  Every new film that comes out I seem to notice new feats 
of animation that have not been done before.  I still think of 
SHREK as a recent film and it was impressive that the computer 
could handle the surface texture of a furred animal, tracking 
each hair.  It made a furry animal a full character for the 
entire length of the film.  That was impressive.  Now ICE AGE is 
an adventure about furry animals.  Everything but the humans (who 
are minor characters) and the dodos are furry.  The wizards can 
do that in animation now, I guess.  Animated film continues to 
discover itself and broadens what it can do one film after 
another.  It is going through an inventive stage that much like 
live action film did in the 1910s when directors were discovering 
things like that a film can have a close-up on an actor's face 
and the audience will understand it.  Where work still needs to 
be done in animation, apparently, is in making the human figures 
believable.   Humans know their own kind and while we accept an 
animation of a sloth or a mammoth, the animated humans still look 
a little stiff and statue-like.

ICE AGE is pleasant and funny.  It offers adults a little less 
than SHREK or MONSTERS, INC did, but a lot more than QUEEN OF THE 
DAMNED or a film based on a video game ever could.  I rate it a 6 
on the 0 to 10 scale and a high +1 on the -4 to +4 scale.  [-mrl]

===================================================================

                                          Mark Leeper
                                          mleeper@optonline.net


           The American way is to seduce a man by bribery 
           and make a prostitute of him.  Or else to ignore 
           him, starve him into submission and make a hack 
           out of him.  
                                          -- Henry Miller


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